Growing UpZara jumped from the window ledge, landing in a crouch, fearsome expression spoiled by a delighted giggle. She'd been working on that for days now and this was the first time she made it down without a stumble. Too bad there was no one to see her do it. Why was it that any time she failed, there was always someone watching? She sighed, and stood, checking the straps on her practice blade and shield. Still secure, thank goodness. She'd had to mend the leather three times already and she didn't think another braid would help if it split again.
Zara took off down the alley at a run, skidding to a stop before she hit the busy thorough fair. Was Aunt Eulalia out there? She didn't see her but that didn't mean anything. The elf held her breath and waited, listening - after a few minutes, she was sure it was safe. She darted out into the street, weaving between shem and elf
Quest Intro: Squatter's RunYou've been traveling through countryside that would normally be full of farmers at harvest this time of year. Instead, all you see are fields burnt black. Every so often you pass what used to be a village, now just piles of blackened rubble and ash. When you encounter any standing buildings, Ezra stops his wagons to do business. The prices he charges are outrageous for basic food - rice, corn, beans, dried meat - but the starving villagers pay what they can. Many of the people you meet speak of rampant sickness and death. Most talk about moving on as soon as they can, but a few swear they will stick it out no matter what. On the door of a burned out inn, a scrap of parchment dangles in the breeze.
By Order of the Magistrate
Residents are hereby notified that this
land is now held by Bann Geryn.
Pursuant to his wishes,
the land will be cleared,
all existing structures and peoples removed.
Amaranthine is a pit of unrest, ruled by the ungentle Arl Howe. It is here that you are called to investigate the death of a merchant's son. Luciele Montreve welcomes you to her modest home, a well appointed, if small house in the nicer part of town. The walls are hung with religious decor, careful images of Holy Andraste and artistic renderings of her favorite canticles. The parlor is warmly lit, with several chairs arranged specifically for this visit. A large, dark furred mabari lies on a rug by the fire, ignoring the lot of you. "Please sit," she says, eyeing the group; her accent is faint but clearly Antivan.
"As you know from my notice, I have lost my son, Stefanos. I've always expected to lose him but not like this." Luciele stops for a moment, turning to stare into the fire. When she looks at you again, her face is a mask of stern composure. "Let me be clea
Small Victories, Ch 1Orsino stared vacantly at the tome in front of him, another treatise on Spirit magic. It was impossible to focus on anything right now, he thought. The old mage stood and stretched, wondering how much longer it would take the Knight-Commander to summon him. He'd been waiting on her all morning, but it was nearly noon and there'd been no word from Meredith. It was disturbing.
The elf knew one of his apprentices was taken by the templars late last night, but no one seemed to know why. She was a promising young mage, an avid Andrastian . . . there was nothing about her that gave any clue as to why she'd been taken to the dungeons beneath the Gallows. He thought again of going to Meredith's office and asking, but that put him at an immediate disadvantage. She would see his concern and meet out each bit of information as a favor, expecting him to repay her with a thousand tiny betrayals.
No, Orsino t
Best Served Cold
Four hunters and the Keeper set out at dawn to seek the traitor's seed, child of the man that murdered the Keeper that came before. They left in the knowledge they might never return, but justice is worth any price. It was the Keeper's last request, that the blood of his killer be eradicated from Thedas, his name forgotten, his line reduced to dust for his crime. Tracking the boy had taken time, and now he was a man. It was just as well - taking vengeance on a child was a hollow thing. This way he could know the full shame of his father's crime and die with that laid on his soul. For vengeance!
Meanwhile . . .
Ezra Oro is quite possibly the most unpleasant dwarf you've ever met. Short, bearded, and as wide as he is tall, he manages to out voice, out disgust, and out-outrage even the most desperate mercenary. You've been on the road with him for nearly a week, walking beside his wagons
The Denerim alienage is in chaos when you arrive. People are milling around angrily, arguments breaking out between neighbors as suspicion eats away at the bonds of friendship and family. Elder Haran waits for you at the door of the home that suffered most recently. As you walk past, many of the elves fall silent, glaring at you. Anything might set them off, now. It's hard to understand how a few missing trinkets could result in so much anger, but there it is.
The Elder beckons you over, ushering you inside the hovel quickly. "It's been like this for several days. At first people could laugh off the stolen items, assuming they would show up at Alarith's shop sooner or later. But nothing has shown back up and no one has come forward. To make matters worse, some of what's been taken is irreplaceable. Pieces of our Dalish history, gifts from loved ones gone . . . I don't want to b
Rescuing GraceThe cries of gulls echo from the rocks in counterpoint to the steady drone of crashing waves. The air is full of the smells of fish and brine, and old seaweed. The cove is only a mile from the mouth of the Drakon, but it might as well be a different world from the busy port.
The jagged rock cliffs are dotted with caves and it is here that your attention is drawn. At the mouth of one cave, a child's doll sits at an odd angle, forgotten. Somewhere in this cavern, a little girl is lost and alone. It is up to you to find her and bring her back before beasts or bad luck end her life.
Three adventurers stand ready, the warrior Darn of Kirkwall, Marilyn of Denerim, and her beloved Ser Kyle. They entered the cave warily, with Darn in the lead. "Do you hear something?" Mari asked quietly, looking around. The two warriors shook their heads, focused on the small pool of light shed by their torches. Mari