A Wolf TaleSnow lay in mounds, grey and brown and filthy. Torak growled, smelling man scent everywhere. Smelling like whiskey and piss, they would frighten all the game away, leave mighty Torak hunting field mice. He growled low in his throat, snuffling at the ground. Maybe he would hunt man tonight instead. Pack elders said no, Torak too young, Torak too bold. Hunting men was dangerous. If they saw you, they would come with shining teeth and fire . . . The wolf let out a long, unhappy howl. Distant replies from his pack echoed down the icy mountains. Torak would hunt no mice. No, he could take the men, rip out their throats, taste their blood.
He bounded down the hill, following the smell of them. Soon, the sounds of cart and human voices hit his ears, like the cawing of startled birds. They were never silent. Fools. Torak tracked them, watching, waiting. Soon, darkness came. The blossom of fire burne
Blacklake Terrors EpilogueViktos adjusts his cowl, slipping the caravan driver a gold piece. "Trust me, sir, you won't regret making this deal. I am a very wealthy man." The driver shrugs, taking a long drink from his mug. "Don't much care what the cargo is. Just make sure you show up on time." The slim man smiles, a nod his only reply before he slips into the smoky darkness of the tavern. He hated places like this, full of greed and sickness, filthy whores too. Viktos took a chair in the corner, eyes alert. He'd avoided discovery so far, but one could never be too careful.
A pretty young girl with a sweet face stopped in front of his table, smiling brightly. "Drink sir? Or something to eat?" Viktos gave her a slow smile, taking in the budding swell of her breasts and slim hips. Poor dear was barely into adolescence and already working as a tavern maid. "I'll have some wine, sweet girl. And if it's not too much to a
Blacklake Terrors pt 3The day dawns bright and cool, the streets busy with Harvestide merchants. The group meets just outside the temple in Blacklake to continue their investigation.
Mari is happy she could leave Adra at the Mask
Darn stretches his arms "Did you have a nice sleep?"
Zara smiles, "I always sleep perfectly after a good dinner."
Kyle rub eyes, yawn
Mari snorts and elbows Kyle. "Don’t' complain, you slept more than me"
Kyle avoid Mari elbow, stomach growling
Darn coughs at Zara comment "How was the happy heiress?"
"You didn't have breakfast?" Mari asks him
"Did she do anything weird? Or . . . I dunno . . ." Zara asks
"She spent the night asking for stories" Mari yawns. "I left her sleeping, and some of my friends will care after her. She seemed interested to see our dresses and our makeup"
"Awkward enough she doesn’t want to see the surviving member so much as the uncle," Darn says leaning against the temple wall
LevelingHow It's Done
Each time you complete a quest, you gain a level. After level 10, you must do 2 quests to go up a level.
Character quests or personal storyline roleplay do not count toward your level
What Do You Get?
You get +1 Hit Points at each level
Every 4 Levels
You get an additional point to add into your Stats
You get a new Feat
If you are a Spellcaster:
-You get 1 new spell each level
-Every 2 levels you get to learn the next level of Spells
Remember you can only cast spells of lower level than your casting score. For Mages, you cannot cast a spell that is higher level than your Intelligence score. For Clerics you cannot cast a spell that is higher level than your Wisdom score.
Reputation and ReligionBack to Attack, Defense, and HP
Your reputation describes how well you are known in the city and could open membership in certain factions. This is tied to actions, not personality. Not all quests gain Fame or Infamy (like OC quests). Each quest can be rewarded with one point to either fame or infamy though extreme actions can lead to an extra point for individual characters.
You begin with a 0 in Reputation - No One. Character quests or personal storyline roleplay do not provide Fame or Infamy
Attack, Defense, and Hit PointsBack to Equipment
There are 3 types of attacks you can use. Your Attack can change during combat if your allies or opponents use spells.
Melee Attack - this is the attack you use any time you hit an opponent with a weapon in your hands.
Add your Strength score to any bonus from your weapon and any feat bonus.
Ranged Attack - this is the attack you use for a bow or thrown weapon.
Add your Dexterity to any bonus from your weapon and any feat bonus.
Magic Attack - this is the attack you use when casting a spell on an enemy unless the spell specifically says to use a different attack.
If you are a Mage, add your Intelligence to any feat bonus. If you are a Cleric, add your Wisdom to
Equip your CharacterBack to Feats
Your Class and Feats determine what type of equipment you can carry. Each class has a starting equipment list - be sure to check it before beginning this step. When you are selecting starting equipment note it on your character sheet. Starter equipment always has a 0g value and cannot be traded or sold.
You can find additional non-combat equipment through Aurora's Whole Realm Catalogue
Armor - Light
Grants Defense +1 and Damage Reduction 1. Repair Cost is 5 silver. You must have the Light Armor Proficiency to wear Light Armor.
Choose your FeatsBack to Stats
All characters begin play with one feat and can select an additional feat every 4 levels. Before you can select a feat, you must meet any prerequisites the feat has. Not all feats are available to all characters.
These feats are only available at level 1
Grants Charisma +2
Grants Dexterity +1 and Intelligence +1
Grants Constitution +1 and Strength +1
Grants Intelligence +2
Luck of Heroes
Grants the ability to re-roll the dice once per quest. You must keep the sec
Create your StatsBack to Classes
You have 6 Stats. Your Stats represent how good you naturally are at something. They are listed here:
Strength - A physical stat that determines how good you are at melee attacks and how much damage you do with those attacks
Dexterity - A physical stat that determines how good you are at ranged attacks and how much damage you do with those attacks. It also adds to your Defense bonus and can help you avoid damage in some situations.
Constitution - A physical stat that determines your hit points. This is how tough you are to kill. It also determines your ability to withstand poison and certain spells.