Your Class and Feats determine what type of equipment you can carry. Each class has a starting equipment list - be sure to check it before beginning this step. When you are selecting starting equipment note it on your character sheet. Starter equipment always has a 0g value and cannot be traded or sold.
You can find additional non-combat equipment through Aurora's Whole Realm Catalogue
Armor - Light
Grants Defense +1 and Damage Reduction 1. Repair Cost is 5 silver. You must have the Light Armor Proficiency to wear Light Armor.
Padded
Quilted layers of heavy cloth and batting
Cost: 5g
Leather
Stiffened leather plates joined by flexible leather pieces and buckles
Cost: 10g
Leather, studded
Same as leather, but with metal studs embedded in it.
Cost: 25g
Chain, shirt
A light, chainmail shirt that covers just the torso
Cost: 100g
Armor - Medium
Grants Defense +2 and Damage Reduction 2. Repair Cost is 1g. When Medium Armor is equipped, you may add half your Dexterity to your Defense. Some tasks like sneaking may be more difficult with Medium Armor equipped. You must have the Medium Armor Proficiency to wear Medium Armor.
HideMade from multiple layers of heavy, stiff leather and hide.
Cost: 15g
ScalemailA coat and leggings of leather covered in overlapping pieces of metal, like fish scales.
Cost: 50g
BreastplateBreastplate covers your torso, front and back, with leather underneath and greaves for the legs.
Cost: 150g
ChainmailInterlocking metal rings worn over a quilted fabric and layered over vital areas.
Cost: 200g
Armor - Heavy
Grants Defense +5 and Damage Reduction 5. The Repair Cost is 2g. When Heavy Armor is equipped, you cannot use Dexterity to add to your Defense. Sneaking is impossible in Heavy Armor. It may also make other tasks more difficult. You must have the Heavy Armor Proficiency to wear Heavy Armor.
SplintmailMade of narrow, vertical strips of metal that have been riveted to a backing of leather, often worn with heavy padding underneath, and felxible chainmail across the joints.
Cost: 200g
Banded MailOverlapping strips of metal sewn to leather and chainmail
Cost: 250g
Half-plateA combination of chain and fitted metal plates for vulnerable areas
Cost: 600g
Full plateShaped and fitted metal plates that have been riveted together, worn over heavy padding
Cost: 1500g
Shields
Repair Cost 1g You must have the Shield Proficiency to use a shield. Tower Shield has a separate Proficiency feat.
BucklerA small metal or wood shield strapped to the forearm. Allows use of a second weapon or two handed attacks
Defense +1 Cost: 15g
Light, wood or steelStrapped to your forearm and gripped in your hand, it is too heavy for wielding two weapons, though you can carry items in that hand. You can only use medium and light weapons when this shield is equipped.
Defense +2 Cost: 3g
Heavy, wood or steelStrapped to your forearm and gripped in your off hand, these are too heavy to wield a second weapon or do a two handed attack. Your off hand can only carry shield. Only Medium and Light Weapons can be equppied with this shield.
Defense +3 Cost: 7-20g
TowerA massive shield nearly as tall as the wielder, it can also be used as cover, though you cannot attack the same turn you take cover behind it. Your off hand can only carry shield. Only Medium and Light Weapons can be equppied with this shield
Defense +3 Cost: 30g
Weapons - Light
Light Weapons grant a +1 Attack and can be wielded in one hand easily. With the right feats, you can use two light weapons at once. You must have the Light Weapon Proficiency to use Light Weapons. Repair Cost is 5 silver.
Axe, handA small, one handed axe for combat, not weighted for throwing
Cost: 6g
DaggerA small, easy to conceal blade
Cost: 2g
Gauntlet, spiked An armored, spiked glove worn to do more damage when punching
Cost: 5g
KamaA small , curved blade that can also be used to trip opponents
Cost: 2g
KukriA one handed, heavy knife, sharp edge on the inside of the curved blade
Cost: 8g
RapierA light, small sword used to slash and pierce
Cost: 10g
ShortswordA small, light sword that is bigger than a dagger
Cost: 10g
SickleA farming implement refitted for combat
Cost: 6g
SlingA sling . . .
Cost: 0g
Weapons - Medium
Medium Weapons grant a +2 Attack and can be wielded in one hand or two. It is not possible two use two at once, though with the right feats they can be paired with a light weapon. You must have the Medium Weapon Proficiency to use Medium Weapons. Repair Cost is 1g.
BattleaxeA large, single bladed axe, weighted for melee combat.
Cost: 10g
ClubCan be made of almost any large, blunt object.
Cost: 0g
CrossbowCan be shot, but not loaded one handed, and takes a turn to load.
Cost: 50g
FlailFlails are bludgeoning weapons. These weapons have one (or more) weights attached to a handle with a hinge or chain. Most often they consist of a wooden shaft connected to a metal head by a short length of chain.
Cost: 8g
HammerA hammer balanced for combat.
Cost: 1g
LongswordA one handed sword favored by knights and paladins
Cost: 15g
MaceA steel rod with a weighted and sometimes spiked end
Cost: 5-12g
MorningstarA club with a rounded, spiked end
Cost: 8g
QuarterstaffAs simple as a large stick to a metal banded, carved staff. Can be carried in one hand but needs two hands to attack
Cost: 15g
ScimitarA curved blade that can be wielded one-handed
Cost: 30g
ShortbowCan be nocked with one hand but requires two to shoot
Cost: 1-5g
SpearCan be used one or two handed, or thrown
Cost: 35g
Sword, bastardA sword almost too big to wield one handed.
Cost: 30g
Weapons - Heavy
Heavy Weapons grant a +3 Attack and must be wielded in two hands. It is not possible two use two at once, or to equip them with any shield other than a buckler. You must have the Heavy Weapon Proficiency to use Heavy Weapons. The Repair Cost is 2g.
FalchionA two handed scimitar with a large curved blade
Cost: 8g
GreataxeA two handed battleaxe
Cost: 50g
GreatswordA large two handed sword
CosT: 9g
HalberdA staff with a slashing blade on one end and a weighted spike on the other
Cost: 20g
LongbowA large bow that requires two hands to shoot and load.
Cost: 0g
ScytheA farming tool refitted for combat
Cost: 10g
WarhammerA large, one handed hammer with a weighted spike oppiste the flat end
Cost: 12g
Weapons - Ammo
Arrows (any bow)20 to a pack, arrows
Cost: 1g
Crossbow bolts10 to a pack, crossbow bolts
Cost: 1g
Dart2 to a pack, essentially an arrow with a weighted head
Cost: 1g
Shuriken5 to a pack, come in a variety of styles and are used as small, thrown weapons
Cost: 1g
Sling bullets10 to a pouch, heavy metal balls used for slings - cause more damage and are more accurate than stones
Cost: 1s

















