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November 18, 2012
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All characters begin play with one feat and can select an additional feat every 4 levels.    Before you can select a feat, you must meet any prerequisites the feat has.  Not all feats are available to all characters.


Background Feats
These feats are only available at level 1

Ife Artist by Zara-Arletis Artist
Grants Charisma +2 

Vigil by Zara-Arletis Vigilance
Grants Dexterity +1 and Intelligence +1

Ife Bullheaded by Zara-Arletis Bullheaded
Grants Constitution +1 and Strength +1

Ife Courtmage by Zara-Arletis Courteous Magocracy
Grants Intelligence +2

Ife Luckheroes by Zara-Arletis Luck of Heroes
Grants the ability to re-roll the dice once per quest.  You must keep the second roll, even if it is lower.

Ife Mindoverbody by Zara-Arletis Mind over Body
Allows you to use your Intelligence when determining your Hit Points instead of Constitution

Ife Snakeblood by Zara-Arletis Snake Blood
Grants Constitution +1 and +1 Wisdom

Ife Strongsoul by Zara-Arletis Strong Soul
Grants Wisdom +1 and Intelligence +1

Ife Thug by Zara-Arletis Thug
Grants Strength +1 and Dexterity +1



Class Feats

ife PL auracourage by Zara-Arletis Aura of Courage
Must be a Cleric of level 3 or higher, good aligned
Allows the Cleric to grant immunity to fear for the party

Ife Auradespair by Zara-Arletis Aura of Despair
Must be a Cleric of level 3 or higher, evil aligned 
Allows the Cleric a chance to cause fear in nearby enemies

Ife Damagereduction by Zara-Arletis Damage Reduction
Must be a Warrior level 7 or higher
This allows you to ignore 1 point of damage for each attack that hits you.  This increases by +1 every 3 levels

Ia Defend by Zara-Arletis Defense Bonus
Must be a Warrior 5th level or higher
The Warrior gains a +1 to Defense.  This ability increases by +1 every 5 levels.

Is Detectundead by Zara-Arletis Detect Undead
Must be a Cleric level 1 or higher  
Allows the character to detect nearby undead

Devine Ehalth by Zara-Arletis Divine Health
Must be a Cleric level 3 or higher  
This provides the Cleric with an immunity to disease

ife ST sneakatk by Zara-Arletis Sneak Attack
Must be a Rogue of 1st level or higher
A Rogue that is able to attack without being seen can perform a Sneak Attack.  The enemy may not add their Dexterity bonus to Defense for this attack.  If the hit lands, it does 2x damage to the enemy.

ife RO trapsense by Zara-Arletis Trap Sense
Must be a Rogue level 3 or higher 
This grants a +1 bonus to rolls when looking for traps.  This ability increases by +1 every 3 levels

ife CL turnundead by Zara-Arletis Turn or Rebuke Undead
Must be a Cleric level 1 or higher  
This allows you to stun all nearby non-intelligent undead once per scene. The stun lasts for one turn.

ife RO uncdodge by Zara-Arletis Uncanny Dodge
Must be a Rogue level 2 or higher or a Warrior level 4 or higher 
The character maintains a Dexterity bonus to Defense even when flanked.


Specialization Feats

ife DR animal by Zara-Arletis Animal Companion
Must be a Druid or Ranger level 1 or higher 
This grants the character an animal companion (speak with a GM or Admin about your choice).  Animal Companions can be trained to scout, fetch, and perform other non-combat tasks, but cannot be used to fight.  Only Animal Companions for Druids and Rangers can be trained to do these tasks.  Like characters, Animal Companions can be killed in combat and may be resurrected.  

Bardic Inspiration by Zara-Arletis Bardic Inspiration
Must be a Bard of level 1 or higher
The Bard can Inspire Courage by playing music.  This adds a +1 to Attack.  This increases by +1 every 3 levels.

ife AS deathatk by Zara-Arletis Death Attack
Must be Rogue of level 15 or higher with the Assassin specialization
The Assassin can attempt to kill an enemy in one careful attack.  It must be a sneak attack.  If the attack is successful, the enemy must make a Constitution roll, the difficulty is the Assassin's Intelligence.  If the enemy succeeds, he takes only normal damage from the attack.

ife DD defstance by Zara-Arletis Defensive Stance
Must have the Dwarven Defender specialization  
The character takes a defensive position and gains a +3 to Defense.  He can do this once per scene, but if the Dwarven Defender moves from that position, he loses the bonus.

Diamond Body by Zara-Arletis Diamond Body
Must be a Cleric of 11th level or higher with Monk specialization
The Monk gains immunity to all poisons.

ife SF fastmove by Zara-Arletis Fast Movement
Must have the Monk specialization
The monk is able to move faster than other humanoids.  This has roleplay use only, no combat effect.

ife MO flurry by Zara-Arletis Flurry of Blows
 Must have the Monk specialization  
Provides 1 additional attack per round at a -1 to the attack roll

Is Ghostlyvisage by Zara-Arletis Ghostly Visage
Must have the Assassin specialization  
The character uses face paint to give himself a terrifying visage which causes fear in his enemies.

Insightful Strike by Zara-Arletis Insightful Strike
Must be a Rogue of level 3 or higher, with the Swashbuckler specialization and Weapon Finesse 
The Swashbuckler applies the Intelligence bonus to damage rolls (in addition to any Strength bonus) with any light weapon, or any other weapon that can be used with Weapon Finesse, such as a rapier. Targets immune to sneak attacks or critical hits are immune to the swashbuckler’s Insightful Strike. A Swashbuckler cannot use this ability when wearing medium or heavy armor.

ife PL layonhands by Zara-Arletis Lay on Hands
Must be a Cleric level 2 or higher with Paladin specialization  
The character can heal hit points equal to their level + Charisma once per scene.

Ira Hl Lucky by Zara-Arletis Lucky
Must be a Rogue level 11 or higher with the Swashbuckler specialization  
The character can take the feat Luck of Heroes if they don't already have it.

Ife Maximizespell by Zara-Arletis Maximize Spell
Must be a Mage level 6 or higher with the Arcane Scholar specialization  
Once per scene a Mage can decide to Maximize his spell.  He must succeed on the attack.  If he hits, the spell does maximum damage and does not require a damage roll.  If he fails, the attempt uses up the ability for the scene.

Poison Expert by Zara-Arletis Poison Expert
Must be Rogue level 5 or higher and have the Assassin specialization  
The character can recognize most common and rare poisons and knows how to use them without poisoning himself.

Protective Aura by Zara-Arletis Protective Aura
Must be Warrior level 3 or higher and have the Neverwinter Nine specialization  
The character provides all nearby allies with a +2 Defense bonus.

Quivering Palm by Zara-Arletis Quivering Palm
Must be a Cleric level 15 or higher with Monk specialization  
The Monk can attempt to make one fatal attack per scene against a living opponent.  If the attack hits, the subject makes a Constitution roll.  The difficulty is the Monk's Wisdom score.  If the subject fails, he dies.  If he makes it, he takes normal damage from the attack

ife BA rage by Zara-Arletis Rage  
Must have the Barbarian specialization
This grants a +2 Hit Point and Damage bonus but suffers -2 to Defense. You can Rage 1x per scene. This ability increases by +1 every 4 levels, but the -2 Defense stays the same.  While raging, a barbarian cannot use skills or spells.  The rage lasts at least 2 rounds before the barbarian can choose to end it.  If there are no enemies present, the barbarian may attack allies while in Rage.

Recall Spell by Zara-Arletis Recall Spell
Must be a Mage level 3 or higher with the Arcane Scholar specialization  
Once per quest a Mage can decide to recall a spell he has used.  He may choose any spell he knows that has already been cast and use it once more.

Shield Ally by Zara-Arletis Shield Ally
Must be a Warrior level 5 or higher and have the Neverwinter Nine specialization  
Once per scene, you may take half the damage dealt to one nearby ally for each hit they take.  You must decide on this ally at the start of combat and cannot select another.  

ife PL smiteevil by Zara-Arletis Smite Evil
Must have the Paladin specialization  
You may add your Charisma to your attack roll when you are attack an evil opponent.  You may use this once per scene.

ife BG smitegood by Zara-Arletis Smite Good
Must have the Blackguard specialization  
You may add your Charisma to your attack roll when you are attack an good opponent.  You may use this once per scene.

Trackless Step by Zara-Arletis Trackless Step
Must have the Druid or Ranger specialization
The Druid or Ranger does not leave tracks when travelling through the wilderness.

ife DR venomimmu by Zara-Arletis Venom Immunity
Must be a Cleric or Warrior level 9 or higher with Druid or Barbarian specialization  
The character becomes immune to venom

ife DR wildshape by Zara-Arletis Wildshape
Must be a Cleric level 5 or higher with Druid specialization
This allows the Druid to shapeshift into a wolf, bear, or big cat





Combat Feats

Ife Blindfight by Zara-Arletis Blind Fight Passive
If you are blinded you do not suffer the normal -50% to attack

Ife Cleave by Zara-Arletis Cleave
Must have a Strength of 3or more and the feat Power Attack  
If you kill your opponent, you can use your attack roll to hit another nearby opponent

Ife Combatexpertise by Zara-Arletis Combat Expertise
Must have an Intelligence of 3 or more  
You can choose to take -3 to your attack and add +3 to your Defense

Ife Disarm by Zara-Arletis Disarm
Must have an Intelligence of 3 or more  
You can try to disarm an opponent without causing damage to them.  You must make a successful attack roll for this to work.

Ife Dodge by Zara-Arletis Dodge
The character gains a +1 to Defense against 1 enemy which must be chosen at the beginning of your turn

ife RN favenemy by Zara-Arletis Favored Enemy Passive
You can select one type of enemy to get a +1 Attack bonus against.  This is a type - not a specific character, so you would choose Goblin, Human, Wolf, ect.  Once chosen, this cannot be changed.  This enemy type would be one encountered often in your background.  

Ife Knockdown by Zara-Arletis Knockdown
The character can make an attempt to knock an opponent down. You must make a successful attack roll for this to work.

Ife Pointblankshot by Zara-Arletis Point Blank Shot Passive
This allows the character to make a ranged attacks while in close combat

Ia Powerattack by Zara-Arletis Power Attack Passive
Must have a Strength of 3 or more
Adds a +2 to your attack roll, melee only

Ife Rapidshot by Zara-Arletis Rapid Shot Passive
Must have a Dexterity of 3 or more and Point Blank Shot  
Adds a +2 to a ranged attack, from the second arrow fired

Ife Stunningfist by Zara-Arletis Stunning Fist
Must have an Attack of 8 or more, a Dexterity of at least 3, and a Wisdom of 3 or more
This allows the character to Stun an opponent for one turn on a successful hit

Ife Twoweapdef by Zara-Arletis Two Weapon Defense Passive
Must have a Dexterity of 5 or more and the feat Two Weapon Fighting
The character gains a +1 Defense bonus when using two weapons

Ife Twoweapfight by Zara-Arletis Two Weapon Fighting Passive
Must have a Dexterity of 5 or more  
This allows the character to fight with two weapons.  Only Light weapons can be used this way.

Ife Weapfinesse by Zara-Arletis Weapon Finesse Passive  
This allows the character to use Dexterity instead of Strength when attacking with light weapons

Ife Weapfocus by Zara-Arletis Weapon Focus Passive
Must be proficient with the chosen weapon  
The character gains a +1 to attacks with the chosen weapon

Ife Greatweapfocus by Zara-Arletis Weapon Focus, Greater Passive
Must be a Fighter level 12 or higher and have the feat Weapon Focus  
The character gains a +1 to attack rolls with a chosen weapon


Proficiency Feats

Heavy Armor by Zara-Arletis Armor Proficiency - heavy
Must be proficient with Light and Medium armor  
This allows the character to wear heavy armors (this does not remove Class restrictions - Casters cannot use magic while in armor, Monks cannot use their special abilities, and Druids are still restricted to non-metal armors)

LIGHT arm by Zara-Arletis Armor Proficiency - light
Allows the character to wear light armors (this does not remove Class restrictions - Casters cannot use magic while in armor, Monks cannot use their special abilities, and Druids are still restricted to non-metal armors)

Med armor by Zara-Arletis Armor Proficiency - medium
Must be proficient with Light armor  
Allows the character to wear medium armors (this does not remove Class restrictions - Casters cannot use magic while in armor, Monks cannot use their special abilities, and Druids are still restricted to non-metal armors)

Shield by Zara-Arletis Shield Proficiency
Allows the character to use most shields.  

Towershield by Zara-Arletis Tower Shield Proficiency
Must have Shield Proficiecy
Allows the character to use a tower shield

Heavy by Zara-Arletis Weapon Proficiency - heavy
Must be proficient with Light and Medium weapons  
Allows the character to use heavy weapons

It Wb Daggermagic by Zara-Arletis Weapon Proficiency - light
Allows the character to use light weapons

It Wu Macemagic by Zara-Arletis Weapon Proficiency - medium
Must be proficient with Light weapons  
Allows the character to use medium weapons



Spellcasting Feats

Ife Augmentheal by Zara-Arletis Augment Healing
Must have a Wisdom of 4 or more    
Doubles the number of hit points healed with the spell

Ife Combatcasting by Zara-Arletis Combat Casting
Must have the ability to cast 1st level spells
This grants a +2 to Constitution

Ife Spellpen by Zara-Arletis Spell Penetration
Must have the ability to cast 1st level spells
This grants a +2 to the caster attack with a spell

Ife Greatspellpen by Zara-Arletis Spell Penetration, Greater
Must have the ability to cast 3rd level spells and the feat Spell Penetration
This grants a +4 to the caster attack with a spell

Ife Battlecaster by Zara-Arletis Battle Experience
Must have a 3 or more in Intelligence or Wisdom and the ability to cast 1st level spells  
This grants a +2 to Defense 

Spell Replacement by Zara-Arletis Spell Replacement - Must have 6 levels in a spellcasting class.  
A spellcaster may switch their selected spells to new ones any time you level.  You cannot learn a new spell that is higher level than you are able to cast.  When you switch a spell, the one you decide to get rid of is gone and you will not be able to cast it.

 
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This is the 4th step in creating your character for :iconneverwintermyths:
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